1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pink/cursor_mgr.h"
#include "pink/pink.h"
#include "pink/objects/pages/page.h"
#include "pink/objects/actors/cursor_actor.h"
namespace Pink {
CursorMgr::CursorMgr(PinkEngine *game, Page *page)
: _actor(nullptr), _page(page), _game(game),
_isPlayingAnimation(0), _firstFrameIndex(0) {}
void CursorMgr::setCursor(uint index, const Common::Point point, const Common::String &itemName) {
switch (index) {
case kClickableFirstFrameCursor:
case kPDAClickableFirstFrameCursor:
startAnimation(index);
hideItem();
break;
case kHoldingItemCursor:
_game->setCursor(index);
_isPlayingAnimation = false;
showItem(itemName, point);
break;
default:
_game->setCursor(index);
_isPlayingAnimation = false;
hideItem();
break;
}
}
void CursorMgr::update() {
if (!_isPlayingAnimation)
return;
uint newTime = _game->getTotalPlayTime();
if (newTime - _time > kCursorsUpdateTime) {
_time = newTime;
_isSecondFrame = !_isSecondFrame;
_game->setCursor(_firstFrameIndex + _isSecondFrame);
}
}
void CursorMgr::setCursor(const Common::String &cursorName, const Common::Point point) {
uint index;
if (cursorName == kCursorNameExitLeft)
index = kExitLeftCursor;
else if (cursorName == kCursorNameExitRight)
index = kExitRightCursor;
else if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp || cursorName == kCursorNameExit)
index = kExitForwardCursor;
else if (cursorName == kCursorNameExitBackWards)
index = kExitDownCursor;
else {
warning("%s UNKNOWN CURSOR", cursorName.c_str());
index = kExitForwardCursor;
}
setCursor(index, point, "");
}
void CursorMgr::hideItem() {
if (_actor)
_actor->setAction(kHideAction);
}
void CursorMgr::startAnimation(uint index) {
if (_isPlayingAnimation)
return;
_game->setCursor(index);
_time = _game->getTotalPlayTime();
_firstFrameIndex = index;
_isPlayingAnimation = true;
_isSecondFrame = false;
}
void CursorMgr::showItem(const Common::String &itemName, const Common::Point point) {
if (!_actor)
_actor = static_cast<CursorActor *>(_page->findActor(kCursor));
_actor->setCursorItem(itemName, point);
}
} // End of namespace Pink
|