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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cursor_mgr.h"
#include "pink.h"
namespace Pink {
CursorMgr::CursorMgr(PinkEngine *game, GamePage *page)
: _actor(nullptr), _page(page), _game(game),
_isPlayingAnimation(0), _firstFrameIndex(0)
{}
CursorMgr::~CursorMgr() {}
void CursorMgr::setCursor(uint index, Common::Point point) {
if (index == kClickableFirstFrameCursor) {
if (!_isPlayingAnimation) {
_isPlayingAnimation = 1;
_time = _game->getTotalPlayTime();
_firstFrameIndex = index;
_isSecondFrame = 0;
_game->setCursor(index);
}
}
else {
_isPlayingAnimation = 0;
_game->setCursor(index);
}
}
void CursorMgr::update() {
if (!_isPlayingAnimation)
return;
uint newTime = _game->getTotalPlayTime();
if (newTime - _time > 0xC8){
_time = newTime;
_isSecondFrame = !_isSecondFrame;
_game->setCursor(_firstFrameIndex + _isSecondFrame);
}
}
void CursorMgr::setCursor(Common::String &cursorName, Common::Point point) {
uint index;
if (cursorName == "ExitLeft") {
index = kExitLeftCursor;
}
else if (cursorName == "ExitRight"){
index = kExitRightCursor;
}
else if (cursorName == "ExitForward" || cursorName == "ExitUp")
index = kExitForwardCursor;
else assert(0);
setCursor(index, point);
}
} // End of namespace Pink
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