1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_CURSOR_MGR_H
#define PINK_CURSOR_MGR_H
#include "common/rect.h"
#include "graphics/wincursor.h"
#include "pink/objects/object.h"
namespace Pink {
class Actor;
class Action;
class Page;
class PinkEngine;
class CursorMgr : public Object {
public:
CursorMgr(PinkEngine *game, Page *page);
void update();
void setCursor(uint index, const Common::Point point, const Common::String &itemName);
void setCursor(const Common::String &cursorName, const Common::Point point);
void setPage(Page *page) { _page = page; }
private:
void hideItem();
void startAnimation(int index);
Actor *_actor;
Page *_page;
PinkEngine *_game;
uint _time;
uint _firstFrameIndex;
bool _isPlayingAnimation;
bool _isSecondFrame;
};
} // End of namespace Pink
#endif
|