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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "pink/pink.h"
namespace Pink {
Common::Language PinkEngine::getLanguage() const {
return _desc->language;
}
} // End of Namespace Pink
static const PlainGameDescriptor pinkGames[] = {
{"peril", "The Pink Panther: Passport to Peril"},
{"pokus", "The Pink Panther: Hokus Pokus Pink"},
{0, 0}
};
#include "detection_tables.h"
static const char *directoryGlobs[] = {
"install",
nullptr
};
class PinkMetaEngine : public AdvancedMetaEngine {
public:
PinkMetaEngine() : AdvancedMetaEngine(Pink::gameDescriptions, sizeof(ADGameDescription), pinkGames) {
_gameIds = pinkGames;
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
virtual const char *getName() const {
return "Pink Panther";
}
virtual const char *getOriginalCopyright() const {
return "Pink Panther (C) Wanderlust Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual SaveStateList listSaves(const char *target) const;
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool PinkMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSimpleSavesNames);
}
SaveStateList PinkMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String pattern = Common::String::format("%s.s##", target);
Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
SaveStateDescriptor desc;
desc.setSaveSlot(slotNum);
if (Pink::readSaveHeader(*in.get(), desc))
saveList.push_back(desc);
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void PinkMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Pink::generateSaveName(slot, target));
}
SaveStateDescriptor PinkMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(Pink::generateSaveName(slot, target)));
if (f) {
SaveStateDescriptor desc;
if (!Pink::readSaveHeader(*f.get(), desc, false))
return SaveStateDescriptor();
return desc;
}
return SaveStateDescriptor();
}
bool PinkMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new Pink::PinkEngine(syst, desc);
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(PINK)
REGISTER_PLUGIN_DYNAMIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
#endif
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