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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_DETECTION_TABLES_H
#define PINK_DETECTION_TABLES_H

#include <gui/EventRecorder.h>

namespace Pink {

static const ADGameDescription gameDescriptions[] = {
        {
                "peril",
                0,{
                        {"PPTP.ORB", NULL, NULL, -1},
                        {"PPTP.BRO", NULL, NULL, -1},
                        AD_LISTEND},
                Common::EN_ANY,
                Common::kPlatformWindows,
                ADGF_UNSTABLE,
                GUIO1(GUIO_NONE)
        },
        {
                "pokus",
                0,
                AD_ENTRY1s("hpp.ORB", NULL, -1),
                Common::EN_ANY,
                Common::kPlatformWindows,
                ADGF_UNSTABLE,
                GUIO1(GUIO_NONE)
        },
        AD_TABLE_END_MARKER
};

} // End of namespace Pink

#endif