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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_DIRECTOR_H
#define PINK_DIRECTOR_H
#include "common/array.h"
#include "common/rect.h"
#include "common/system.h"
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/screen.h"
namespace Graphics {
class MacMenu;
}
namespace Pink {
class Actor;
class ActionCEL;
class ActionSound;
class Director {
public:
Director();
void update();
bool processEvent(Common::Event &event);
void setPalette(const byte *palette);
void addSprite(ActionCEL *sprite);
void removeSprite(ActionCEL *sprite);
void addDirtyRect(const Common::Rect &rect);
void addDirtyRects(ActionCEL *sprite);
void addSound(ActionSound *sound) { _sounds.push_back(sound); };
void removeSound(ActionSound *sound);
void clear();
void pause(bool pause);
void saveStage();
void loadStage();
Actor *getActorByPoint(const Common::Point point);
Graphics::MacWindowManager &getWndManager() { return _wm; };
private:
void draw();
void mergeDirtyRects();
void drawRect(const Common::Rect &rect);
private:
Graphics::Screen _surface;
Graphics::MacWindowManager _wm;
Graphics::MacMenu *_menu;
Common::Array<Common::Rect> _dirtyRects;
Common::Array<ActionCEL *> _sprites;
Common::Array<ActionCEL *> _savedSprites;
Common::Array<ActionSound *> _sounds;
};
} // End of namespace Pink
#endif
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