aboutsummaryrefslogtreecommitdiff
path: root/engines/pink/director.h
blob: 842330c1f0e0a3f8049eb7125da903a509ad1614 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_DIRECTOR_H
#define PINK_DIRECTOR_H

#include "common/array.h"
#include "common/rect.h"
#include "common/system.h"

#include "graphics/macgui/macwindowmanager.h"
#include "graphics/screen.h"

namespace Graphics {
	class MacMenu;
}

namespace Pink {

class Actor;
class ActionCEL;
class ActionSound;

class Director {
public:
	Director();

	void update();
	bool processEvent(Common::Event &event);

	void setPalette(const byte *palette);

	void addSprite(ActionCEL *sprite);
	void removeSprite(ActionCEL *sprite);

	void addDirtyRect(const Common::Rect &rect);
	void addDirtyRects(ActionCEL *sprite);

	void addSound(ActionSound *sound) { _sounds.push_back(sound); };
	void removeSound(ActionSound *sound);

	void clear();

	void pause(bool pause);

	void saveStage();
	void loadStage();

	Actor *getActorByPoint(const Common::Point point);

	Graphics::MacWindowManager &getWndManager() { return _wm; };

private:
	void draw();
	void mergeDirtyRects();
	void drawRect(const Common::Rect &rect);

private:
	Graphics::Screen _surface;
	Graphics::MacWindowManager _wm;
	Graphics::MacMenu *_menu;
	Common::Array<Common::Rect> _dirtyRects;
	Common::Array<ActionCEL *> _sprites;
	Common::Array<ActionCEL *> _savedSprites;
	Common::Array<ActionSound *> _sounds;
};

} // End of namespace Pink


#endif