blob: 3fdb7539cabca902ad35e4e483d32d4cbc5c5707 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_DIRECTOR_H
#define PINK_DIRECTOR_H
#include "common/array.h"
#include "common/rect.h"
#include "common/system.h"
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/screen.h"
namespace Pink {
class Actor;
class ActionCEL;
class ActionSound;
class Director {
public:
Director();
void update();
void setPallette(const byte *pallete) { g_system->getPaletteManager()->setPalette(pallete, 0, 256); }
void addSprite(ActionCEL *sprite);
void removeSprite(ActionCEL *sprite);
void addDirtyRect(const Common::Rect &rect);
void addDirtyRects(ActionCEL *sprite);
void addSound(ActionSound *sound) { _sounds.push_back(sound); };
void removeSound(ActionSound *sound);
void clear();
void pause(bool pause);
void saveStage();
void loadStage();
Actor *getActorByPoint(const Common::Point point);
Graphics::MacWindowManager &getWndManager() { return _wndManager; };
private:
void draw();
void mergeDirtyRects();
void drawRect(const Common::Rect &rect);
private:
Graphics::Screen _surface;
Graphics::MacWindowManager _wndManager;
Common::Array<Common::Rect> _dirtyRects;
Common::Array<ActionCEL *> _sprites;
Common::Array<ActionCEL *> _savedSprites;
Common::Array<ActionSound *> _sounds;
};
} // End of namespace Pink
#endif
|