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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "module.h"
#include "page.h"
namespace Pink {
ModuleProxy::ModuleProxy(const Common::String &name)
: NamedObject(name)
{}
ModuleProxy::ModuleProxy() {}
Module::Module(PinkEngine *game, const Common::String &name)
: NamedObject(name), _game(game), _page(nullptr)
{}
void Module::load(Archive &archive){
archive.mapObject(this);
NamedObject::deserialize(archive);
archive.readString(); // skip directory
_invMgr.deserialize(archive);
archive >> _pages;
}
void Module::init(bool isLoadingSave, const Common::String *pageName) {
// debugging original
// 0 0 - new game
// 0 1 - module changed
// 1 0 - from save
// 1 1 - haven't seen those values
//this func will be rewrited after testing
if (_page) {
debug("loading from save");
}
if (pageName){
debug("module changed");
}
assert(_pages.size() != 0);
if (pageName) {
uint i;
for (i = 0; i < _pages.size(); ++i) {
if(*pageName == _pages[i]->getName()) {
_page = _pages[i];
}
}
assert(i < _pages.size());
}
if (_page) {
_page->init(isLoadingSave); // module changed or from save
return;
}
if (_page != _pages[0]) {
if (_page) {
assert(0); // in original code there is call to page func but I've never seen it
return;
}
_page = _pages[0];
_page->init(isLoadingSave); // new game
return;
}
assert(0);
}
PinkEngine *Module::getGame() const {
return _game;
}
} // End of namespace Pink
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