aboutsummaryrefslogtreecommitdiff
path: root/engines/pink/module.h
blob: abaf679f63529b0024fc790cfa4a6bcf8aef344c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_MODULE_H
#define PINK_MODULE_H

#include "archive.h"
#include <common/str.h>
#include "engines/pink/object.h"
#include <common/debug.h>
#include <engines/pink/utils.h>
#include <common/hash-str.h>
#include "inventory.h"

namespace Pink {

class ModuleProxy : public NamedObject {
public:
    ModuleProxy();
    ModuleProxy(const Common::String &name);
};

class PinkEngine;

class Module : public NamedObject {
public:
    Module(PinkEngine *game, const Common::String &name);

    void load(Archive &archive);
    void init(bool isLoadingSave, const Common::String *pageName);

    void OnLeftButtonDown();
    void OnMouseMove();
    void OnKeyboardButtonClick();

    Common::StringMap &getMap();

    PinkEngine *getGame() const;


private:
    PinkEngine *_game;
    GamePage *_page;
    PagesArray _pages;
    InventoryMgr _invMgr;
    Common::StringMap _map; // used for saves and maybe for smth else
};


} // End of namespace Pink

#endif