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MODULE := engines/pink
MODULE_OBJS = \
archive.o \
cel_decoder.o \
cursor_mgr.o \
detection.o \
director.o \
file.o \
pink.o \
resource_mgr.o \
sound.o \
objects/object.o \
objects/module.o \
objects/inventory.o \
objects/side_effect.o \
objects/condition.o \
objects/actions/action.o \
objects/actions/action_cel.o \
objects/actions/action_hide.o \
objects/actions/action_loop.o \
objects/actions/action_play.o \
objects/actions/action_play_with_sfx.o \
objects/actions/action_sound.o \
objects/actions/action_still.o \
objects/actions/action_talk.o \
objects/actions/action_text.o \
objects/actions/walk_action.o \
objects/actors/actor.o \
objects/actors/lead_actor.o \
objects/actors/pda_button_actor.o \
objects/actors/supporting_actor.o \
objects/handlers/handler.o \
objects/handlers/handler_mgr.o \
objects/handlers/handler_timer.o \
objects/pages/page.o \
objects/pages/game_page.o \
objects/sequences/seq_timer.o \
objects/sequences/sequence.o \
objects/sequences/sequence_context.o \
objects/sequences/sequence_item.o \
objects/sequences/sequencer.o \
objects/walk/walk_mgr.o \
objects/walk/walk_location.o \
objects/walk/walk_shortest_path.o
# This module can be built as a plugin
ifeq ($(ENABLE_PINK), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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