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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/cel_decoder.h"
#include "pink/pink.h"
#include "pink/objects/actions/action_cel.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
namespace Pink {
ActionCEL::ActionCEL()
: _decoder(nullptr) {}
void ActionCEL::deserialize(Archive &archive) {
Action::deserialize(archive);
_fileName = archive.readString();
_z = archive.readDWORD();
}
void ActionCEL::start(bool unk) {
if (!_decoder)
_decoder = _actor->getPage()->loadCel(_fileName);
_actor->getPage()->getGame()->getDirector()->addSprite(this);
this->onStart();
}
void ActionCEL::end() {
_actor->getPage()->getGame()->getDirector()->removeSprite(this);
delete _decoder;
_decoder = nullptr;
}
uint32 ActionCEL::getZ() {
return _z;
}
CelDecoder *ActionCEL::getDecoder() {
return _decoder;
}
bool ActionCEL::initPalette(Director *director) {
_decoder = _actor->getPage()->loadCel(_fileName);
_decoder->decodeNextFrame();
_decoder->rewind();
director->setPallette(_decoder->getPalette());
return 1;
}
void ActionCEL::update() {
if (_decoder->endOfVideo()) {
_decoder->stop();
_actor->endAction();
}
}
ActionCEL::~ActionCEL() {
end();
}
void ActionCEL::pause(bool paused) {
_decoder->pauseVideo(paused);
}
} // End of namespace Pink
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