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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_ACTION_CEL_H
#define PINK_ACTION_CEL_H
#include "pink/cel_decoder.h"
#include "pink/objects/actions/action.h"
namespace Pink {
class CelDecoder;
class ActionCEL : public Action {
public:
~ActionCEL() override;
void deserialize(Archive &archive) override;
bool initPalette(Director *director) override;
void start() override;
void end() override;
bool needsUpdate() { return _decoder.needsUpdate(); }
virtual void update() {};
void pause(bool paused) override;
Coordinates getCoordinates() override;
const Common::Rect &getBounds() const { return _bounds; }
uint32 getZ() { return _z; }
CelDecoder *getDecoder() { return &_decoder; }
void setCenter(const Common::Point ¢er);
void loadDecoder();
protected:
virtual void onStart() = 0;
void decodeNext();
void setFrame(uint frame);
CelDecoder _decoder;
Common::String _fileName;
Common::Rect _bounds;
uint32 _z;
};
} // End of namespace Pink
#endif
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