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path: root/engines/pink/objects/actions/action_loop.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "pink/archive.h"
#include "pink/cel_decoder.h"
#include "pink/objects/actions/action_loop.h"
#include "pink/objects/actors/actor.h"

namespace Pink {

void ActionLoop::deserialize(Archive &archive) {
    ActionPlay::deserialize(archive);
    uint16 style;
    _intro = archive.readDWORD();
    style = archive.readWORD();
    switch (style) {
        case kPingPong:
            _style = kPingPong;
            break;
        case kRandom:
            _style = kRandom;
            break;
        default:
            _style = kForward;
            break;
    }
}

void ActionLoop::toConsole() {
    debug("\tActionLoop: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
                  " _endFrame = %d, _intro = %u, _style = %u",
          _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _intro, _style);
}

void ActionLoop::update() {
    // for now it supports only forward loop animation
    if (_style == kForward) {
        if (_decoder->endOfVideo() || _decoder->getCurFrame() == _stopFrame){
            //debug("ACTION LOOP : NEXT ITERATION");
            _decoder->rewind();
        }
    }
}

void ActionLoop::onStart() {
    ActionPlay::onStart();
    _actor->endAction();
}

} // End of namespace Pink