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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/random.h"
#include "pink/pink.h"
#include "pink/cel_decoder.h"
#include "pink/objects/actions/action_loop.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/page.h"
namespace Pink {
void ActionLoop::deserialize(Archive &archive) {
ActionPlay::deserialize(archive);
uint16 style;
_intro = archive.readDWORD();
style = archive.readWORD();
switch (style) {
case kPingPong:
_style = kPingPong;
break;
case kRandom:
_style = kRandom;
break;
default:
_style = kForward;
}
}
void ActionLoop::toConsole() {
debugC(6, kPinkDebugLoadingObjects, "\tActionLoop: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
" _endFrame = %d, _intro = %u, _style = %u",
_name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _intro, _style);
}
void ActionLoop::update() {
int frame = _decoder.getCurFrame();
if (!_inLoop) {
if (frame < (int)_startFrame) {
decodeNext();
return;
} else
_inLoop = true;
}
switch (_style) {
case kPingPong:
if (_forward) {
if (frame < _stopFrame) {
decodeNext();
} else {
_forward = false;
ActionCEL::setFrame(_stopFrame - 1);
decodeNext();
}
} else {
if (frame > (int)_startFrame) {
ActionCEL::setFrame(frame - 1);
} else {
_forward = true;
}
decodeNext();
}
break;
case kRandom: {
Common::RandomSource &rnd = _actor->getPage()->getGame()->getRnd();
ActionCEL::setFrame(rnd.getRandomNumberRng(_startFrame, _stopFrame));
decodeNext();
break;
}
case kForward:
if (frame == _stopFrame) {
ActionCEL::setFrame(_startFrame);
}
decodeNext();
break;
}
}
void ActionLoop::onStart() {
if (_intro) {
uint startFrame = _startFrame;
_startFrame = 0;
ActionPlay::onStart();
_startFrame = startFrame;
_inLoop = false;
} else {
ActionPlay::onStart();
_inLoop = true;
}
if (!isTalk())
_actor->endAction();
_forward = true;
}
void ActionLoop::end() {
ActionCEL::end();
debugC(6, kPinkDebugActions, "ActionLoop %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
}
} // End of namespace Pink
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