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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/cel_decoder.h"
#include "pink/pink.h"
#include "pink/objects/actions/action_play.h"
#include "pink/objects/actors/actor.h"
namespace Pink {
void ActionPlay::deserialize(Archive &archive) {
ActionStill::deserialize(archive);
_stopFrame = archive.readDWORD();
}
void ActionPlay::toConsole() {
debugC(6, kPinkDebugLoadingObjects, "\tActionPlay: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
" _endFrame = %d", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame);
}
void ActionPlay::end() {
ActionCEL::end();
debugC(6, kPinkDebugActions, "ActionPlay %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
}
void ActionPlay::update() {
ActionCEL::update();
if (_decoder.getCurFrame() >= _stopFrame) {
_decoder.setEndOfTrack();
assert(!_decoder.needsUpdate());
_actor->endAction();
} else
decodeNext();
}
void ActionPlay::pause(bool paused) {
ActionCEL::pause(paused);
}
void ActionPlay::onStart() {
debugC(6, kPinkDebugActions, "Actor %s has now ActionPlay %s", _actor->getName().c_str(), _name.c_str());
int frameCount = _decoder.getFrameCount();
if (_stopFrame == -1 || _stopFrame >= frameCount)
_stopFrame = frameCount - 1;
if (_startFrame >= _decoder.getFrameCount())
_startFrame = 0;
ActionCEL::setFrame(_startFrame);
// doesn't need to decode startFrame here. Update method will decode
}
} // End of namespace Pink
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