1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "action_play_with_sfx.h"
#include <pink/archive.h>
#include <common/debug.h>
namespace Pink {
void Pink::ActionPlayWithSfx::deserialize(Pink::Archive &archive) {
ActionPlay::deserialize(archive);
archive >> _isLoop >> _sfxArray;
}
void Pink::ActionPlayWithSfx::toConsole() {
debug("\tActionPlayWithSfx: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
" _endFrame = %u, _isLoop = %u", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame);
for (int i = 0; i < _sfxArray.size(); ++i) {
_sfxArray[i]->toConsole();
}
}
void Pink::ActionSfx::deserialize(Pink::Archive &archive) {
archive >> _sfx >> _volume >> _frame;
}
void Pink::ActionSfx::toConsole() {
debug("\t\tActionSfx: _name = %s, _volume = %u, _frame = %u");
}
} // End of namespace Pink
|