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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <common/debug.h>
#include "action_still.h"
#include "engines/pink/archive.h"
#include <engines/pink/objects/actors/actor.h>
#include "pink/cel_decoder.h"
namespace Pink {
void ActionStill::deserialize(Archive &archive) {
ActionCEL::deserialize(archive);
archive >> _startFrame;
}
void ActionStill::toConsole() {
debug("\tActionStill: _name = %s, _fileName = %s, _z =%u _startFrame = %u",
_name.c_str(), _fileName.c_str(), _z, _startFrame);
}
void ActionStill::end() {
ActionCEL::end();
debug("ActionStill %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
}
void ActionStill::onStart() {
debug("Actor %s has now ActionStill %s", _actor->getName().c_str(), _name.c_str());
for (int i = 0; i <= _startFrame; ++i) {
_decoder->decodeNextFrame();
}
_decoder->stop();
_actor->endAction();
}
} // End of namespace Pink
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