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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pink/archive.h"
#include "pink/cel_decoder.h"
#include "pink/sound.h"
#include "pink/objects/actions/action_talk.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
namespace Pink {
void ActionTalk::deserialize(Archive &archive) {
ActionLoop::deserialize(archive);
_vox = archive.readString();
}
void ActionTalk::toConsole() {
debug("\tActionTalk: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
" _endFrame = %d, _intro = %u, _style = %u, _vox = %s",
_name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _intro, _style, _vox.c_str());
}
void ActionTalk::update() {
ActionLoop::update();
if (!_sound.isPlaying()) {
_decoder.pauseVideo(1);
_actor->endAction();
}
}
void ActionTalk::end() {
ActionPlay::end();
_sound.stop();
}
void ActionTalk::pause(bool paused) {
ActionCEL::pause(paused);
_sound.pause(paused);
}
void ActionTalk::onStart() {
ActionLoop::onStart();
//sound balance is calculated different than in ActionSfx(probably a bug in original)
// 30.0 - x * -0.0625 disasm (0 - 100)
int8 balance = (_decoder.getCenter().x * 396875 / 1000000) - 127;
_sound.play(_actor->getPage()->getResourceStream(_vox), Audio::Mixer::kSpeechSoundType, 100, balance);
}
} // End of namespace Pink
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