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path: root/engines/pink/objects/actions/walk_action.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "pink/archive.h"
#include "pink/cel_decoder.h"
#include "pink/objects/actions/walk_action.h"
#include "pink/objects/actors/actor.h"

namespace Pink {

void WalkAction::deserialize(Archive &archive) {
	ActionCEL::deserialize(archive);
	uint32 calcFramePositions = archive.readDWORD();
	_toCalcFramePositions = calcFramePositions;
}

void WalkAction::toConsole() {
	debug("\tWalkAction: _name = %s, _fileName = %s, _calcFramePositions = %u",
		  _name.c_str(), _fileName.c_str(), _toCalcFramePositions);
}

void WalkAction::onStart() {
	// not implemented
}

void WalkAction::update() {
	ActionCEL::update();
	if (_decoder.getCurFrame() < (int)_decoder.getFrameCount() - 1)
		decodeNext();
	else {
		_decoder.setEndOfTrack();
		_actor->endAction();
	}
}

} // End of namespace Pink