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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_ACTOR_H
#define PINK_ACTOR_H
#include <common/array.h>
#include <common/rect.h>
#include "engines/pink/objects/object.h"
namespace Pink {
class GamePage;
class Action;
class Sequencer;
class Director;
class CursorMgr;
class Actor : public NamedObject {
public:
Actor()
: _page(nullptr), _action(nullptr),
_isActionEnded(1)
{};
~Actor();
virtual void deserialize(Archive &archive);
virtual void toConsole();
Sequencer *getSequencer() const;
GamePage *getPage() const;
Action *getAction() const;
bool isPlaying();
virtual void init(bool unk);
void hide();
void endAction();
Action *findAction(const Common::String &name);
void setAction(const Common::String &name);
void setAction(Action *newAction);
void setAction(Action *newAction, bool unk);
void loadState(Archive &archive);
void saveState(Archive &archive);
bool initPallete(Director *director);
virtual void update() {};
virtual void onMouseOver(Common::Point point, CursorMgr *mgr);
virtual bool isClickable() { return 0;}
virtual void pause();
virtual void unpause();
protected:
GamePage *_page;
Action *_action;
Common::Array<Action*> _actions;
bool _isActionEnded;
};
} // End of namespace Pink
#endif
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