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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_INVENTORY_ACTOR_H
#define PINK_INVENTORY_ACTOR_H
#include "common/debug.h"
#include "pink/objects/actions/action.h"
#include "pink/objects/actors/actor.h"
namespace Pink {
class InventoryActor : public Actor {
public:
void toConsole() override {
debug("InventoryActor: _name = %s", _name.c_str());
for (uint i = 0; i < _actions.size(); ++i) {
_actions[i]->toConsole();
}
}
void pause(bool paused) override {}
};
} // End of namespace Pink
#endif
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