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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lead_actor.h"
#include <engines/pink/objects/actions/action.h>
#include "engines/pink/objects/walk/walk_mgr.h"
#include "engines/pink/cursor_mgr.h"
#include "engines/pink/objects/sequences/sequencer.h"
#include "engines/pink/archive.h"
#include "engines/pink/objects/pages/game_page.h"
#include "engines/pink/pink.h"
namespace Pink {
void LeadActor::deserialize(Archive &archive) {
Actor::deserialize(archive);
_cursorMgr = static_cast<CursorMgr*>(archive.readObject());
_walkMgr = static_cast<WalkMgr*>(archive.readObject());
_sequencer = static_cast<Sequencer*>(archive.readObject());
}
void LeadActor::setNextExecutors(Common::String &nextModule, Common::String &nextPage) {
if (_state == kReady || _state == kMoving || _state == kInDialog1 || _state == kInventory || _state == kPDA) {
_state = kPlayingVideo;
_page->getGame()->setNextExecutors(nextModule, nextPage);
}
}
void LeadActor::init(bool unk) {
if (_state == kUnk_Loading){
_state = kReady;
}
_page->getModule()->getInventoryMgr()->setLeadActor(this);
_page->getGame()->setLeadActor(this);
Actor::init(unk);
}
void LeadActor::toConsole() {
debug("LeadActor: _name = %s", _name.c_str());
for (int i = 0; i < _actions.size(); ++i) {
_actions[i]->toConsole();
}
}
LeadActor::State LeadActor::getState() const {
return _state;
}
void LeadActor::update() {
switch (_state) {
case kPlayingVideo:
_sequencer->update();
if (!_sequencer->_context){
_state = kUnk_Loading;
_page->getGame()->changeScene(_page);
}
default:
break;
}
}
void ParlSqPink::toConsole() {
debug("ParlSqPink: _name = %s", _name.c_str());
for (int i = 0; i < _actions.size(); ++i) {
_actions[i]->toConsole();
}
}
void PubPink::toConsole() {
debug("PubPink: _name = %s", _name.c_str());
for (int i = 0; i < _actions.size(); ++i) {
_actions[i]->toConsole();
}
}
} // End of namespace Pink
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