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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_LEAD_ACTOR_H
#define PINK_LEAD_ACTOR_H
#include "common/rect.h"
#include "common/keyboard.h"
#include "pink/objects/actors/actor.h"
#include "pink/audio_info_mgr.h"
namespace Pink {
class CursorMgr;
class WalkMgr;
class WalkLocation;
class Sequencer;
class SupportingActor;
class InventoryItem;
class LeadActor : public Actor {
public:
LeadActor();
enum State {
kReady = 0,
kMoving = 1,
kPlayingSequence = 2,
kInventory = 3,
kPDA = 4,
kUnknown = 5, // never used
kPlayingExitSequence = 6,
kUndefined = 7
};
void deserialize(Archive &archive) override;
void toConsole() override;
void loadState(Archive &archive);
void saveState(Archive &archive);
virtual void init(bool unk);
void start(bool isHandler);
void update();
void loadPDA(const Common::String &pageName);
void onKeyboardButtonClick(Common::KeyCode code);
void onLeftButtonClick(const Common::Point point);
void onRightButtonClick(const Common::Point point);
void onMouseMove(const Common::Point point);
void onMouseOverWithItem(const Common::Point point, const Common::String &itemName, Pink::CursorMgr *cursorMgr) override;
void onMouseOver(const Common::Point point, CursorMgr *mgr) override;
virtual void onClick();
virtual void onVariableSet() {}
void onInventoryClosed(bool isItemClicked);
void onWalkEnd(const Common::String &stopName);
void onPDAClose();
bool isInteractingWith(Actor *actor);
void setNextExecutors (const Common::String &nextModule, const Common::String &nextPage);
State getState() const { return _state; }
AudioInfoMgr *getAudioInfoMgr() { return &_audioInfoMgr; }
Actor *getActorByPoint(const Common::Point point);
Actor *findActor(const Common::String &name);
protected:
void forceUpdateCursor();
virtual void updateCursor(const Common::Point point);
virtual bool sendUseClickMessage(Actor *actor);
bool sendLeftClickMessage(Actor *actor);
virtual WalkLocation *getWalkDestination();
void startInventory(bool paused);
bool startWalk();
void cancelInteraction();
Actor *_recipient;
CursorMgr *_cursorMgr;
WalkMgr *_walkMgr;
Sequencer *_sequencer;
AudioInfoMgr _audioInfoMgr;
State _state;
State _nextState;
State _stateBeforeInventory;
State _stateBeforePDA;
bool _isHaveItem;
};
class ParlSqPink : public LeadActor {
public:
void toConsole() override;
protected:
WalkLocation *getWalkDestination() override;
};
class PubPink : public LeadActor {
public:
PubPink();
void toConsole() override;
void onClick() override;
void onVariableSet() override;
protected:
void updateCursor(const Common::Point point) override;
bool sendUseClickMessage(Actor *actor) override;
WalkLocation *getWalkDestination() override;
private:
bool playingMiniGame();
int _round;
};
} // End of namespace Pink
#endif
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