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path: root/engines/pink/objects/actors/pda_button_actor.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "pink/constants.h"
#include "pink/cursor_mgr.h"
#include "pink/pink.h"
#include "pink/objects/pages/page.h"
#include "pink/objects/actors/pda_button_actor.h"

namespace Pink {

void PDAButtonActor::deserialize(Archive &archive) {
	Actor::deserialize(archive);
	_x = archive.readDWORD();
	_y = archive.readDWORD();
	_hideOnStop = (bool) archive.readDWORD();
	_opaque = (bool) archive.readDWORD();

	int type = archive.readDWORD();
	assert(type != 0);
	_command.type = (Command::CommandType) type;
	_command.arg = archive.readString();
}

void PDAButtonActor::toConsole() {
	debug("PDAButtonActor: _name = %s, _x = %u _y = %u _hideOnStop = %u, _opaque = %u, _commandType = %u, _arg = %s",
		  _name.c_str(), _x, _y, _hideOnStop, _opaque, (int) _command.type, _command.arg.c_str());
}

void PDAButtonActor::onClick() {
	if (isActive()) {
		_page->getGame()->getPdaMgr().execute(_command);
	}
}

void PDAButtonActor::onMouseOver(const Common::Point point, CursorMgr *mgr) {
	if (_command.type == Command::Unk || !isActive())
		mgr->setCursor(kPDADefaultCursor, point, Common::String());
	else
		mgr->setCursor(kPDAClickableFirstFrameCursor, point, Common::String());
}

bool PDAButtonActor::isActive() {
	return _name != "Inactive";
}

} // End of namespace Pink