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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_PDA_BUTTON_ACTOR_H
#define PINK_PDA_BUTTON_ACTOR_H

#include "pink/objects/actors/actor.h"

namespace Pink {

struct Command {
	// commands in peril are different
	/*enum PerilCommandType {Null, GoToPage, GoToPreviousPage, GoToDomain, GoToHelp,
			NavigateToDomain, IncrementCountry, DecrementCountry, IncrementDomain,
			DecrementDomain, Close, IncrementFrame, DecrementFrame};*/
	enum CommandType {Null = 0, GoToPage = 1, Close = 2, Unk = 3};

	CommandType type;
	Common::String arg;
};

class PDAButtonActor : public Actor {
public:
	void deserialize(Archive &archive) override;

	void toConsole() override;

	void onMouseOver(const Common::Point point, CursorMgr *mgr) override;

	void onClick() override;

private:
	bool isActive();

	Command _command;

	int _x;
	int _y;

	bool _hideOnStop;
	bool _opaque;
};

} // End of namespace Pink

#endif