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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <engines/pink/archive.h>
#include <engines/pink/objects/actors/lead_actor.h>
#include <engines/pink/objects/pages/game_page.h>
#include <engines/pink/pink.h>
#include "condition.h"
namespace Pink {
void Pink::ConditionVariable::deserialize(Archive &archive) {
archive >> _name >> _value;
}
bool Pink::ConditionGameVariable::evaluate(LeadActor *leadActor) {
return leadActor->getPage()->getModule()->getGame()->checkValueOfVariable(_name, _value);
}
void ConditionGameVariable::toConsole() {
debug("\t\tConditionGameVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool Pink::ConditionModuleVariable::evaluate(LeadActor *leadActor) {
return leadActor->getPage()->getModule()->checkValueOfVariable(_name, _value);
}
void ConditionModuleVariable::toConsole() {
debug("\t\tConditionModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool Pink::ConditionNotModuleVariable::evaluate(LeadActor *leadActor) {
return !ConditionModuleVariable::evaluate(leadActor);
}
void ConditionNotModuleVariable::toConsole() {
debug("\t\tConditionNotModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool ConditionPageVariable::evaluate(LeadActor *leadActor) {
return leadActor->getPage()->checkValueOfVariable(_name, _value);
}
void ConditionPageVariable::toConsole() {
debug("\t\tConditionPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool ConditionNotPageVariable::evaluate(LeadActor *leadActor) {
return !ConditionPageVariable::evaluate(leadActor);
}
void ConditionNotPageVariable::toConsole() {
debug("\t\tConditionNotPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
void ConditionInventoryItemOwner::deserialize(Archive &archive) {
archive >> _item >> _owner;
}
bool ConditionInventoryItemOwner::evaluate(LeadActor *leadActor) {
InventoryMgr *mgr = leadActor->getPage()->getModule()->getInventoryMgr();
InventoryItem *item = mgr->findInventoryItem(_item);
return item->getCurrentOwner() == _owner;
}
void ConditionInventoryItemOwner::toConsole() {
debug("\t\tConditionInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
}
bool ConditionNotInventoryItemOwner::evaluate(LeadActor *leadActor) {
return !ConditionInventoryItemOwner::evaluate(leadActor);
}
void ConditionNotInventoryItemOwner::toConsole() {
debug("\t\tConditionNotInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
}
} // End of namespace Pink
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