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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_HANDLER_H
#define PINK_HANDLER_H
#include "common/str-array.h"
#include "pink/objects/object.h"
namespace Pink {
class Condition;
class SideEffect;
class LeadActor;
class Actor;
class Handler : public Object {
public:
~Handler();
virtual void deserialize(Archive &archive);
virtual void handle(Actor *actor);
bool isSuitable(Actor *actor);
protected:
void executeSideEffects(Actor *actor);
Array<Condition *> _conditions;
Array<SideEffect *> _sideEffects;
};
class Sequence;
class HandlerSequences : public Handler {
public:
virtual void deserialize(Archive &archive);
virtual void handle(Actor *actor);
protected:
virtual void execute(Sequence *sequence) = 0;
StringArray _sequences;
};
class HandlerStartPage : public HandlerSequences {
public:
virtual void toConsole();
private:
virtual void execute(Sequence *sequence);
};
class HandlerLeftClick : public HandlerSequences {
public:
virtual void toConsole();
private:
virtual void execute(Sequence *sequence) {}
};
class HandlerUseClick : public HandlerSequences {
public:
virtual void deserialize(Archive &archive);
virtual void toConsole();
const Common::String &getInventoryItem() const { return _inventoryItem; }
const Common::String &getRecepient() const { return _recepient; }
private:
virtual void execute(Sequence *sequence) {};
Common::String _inventoryItem;
Common::String _recepient;
};
} // End of namespace Pink
#endif
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