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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/objects/side_effect.h"
#include "pink/objects/condition.h"
#include "pink/objects/actors/lead_actor.h"
#include "pink/objects/handlers/handler_timer.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/sequence.h"
#include "pink/objects/sequences/sequencer.h"
namespace Pink {
void HandlerTimerActions::deserialize(Archive &archive) {
Handler::deserialize(archive);
_actions.deserialize(archive);
}
void HandlerTimerActions::toConsole() {
debugC(6, kPinkDebugLoadingObjects, "HandlerTimerActions:");
debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
for (uint i = 0; i < _sideEffects.size(); ++i) {
_sideEffects[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
for (uint i = 0; i < _conditions.size(); ++i) {
_conditions[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tActions:");
for (uint i = 0; i < _actions.size(); ++i) {
debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _actions[i].c_str());
}
}
void HandlerTimerActions::handle(Actor *actor) {
Handler::handle(actor);
if (!actor->isPlaying() && !_actions.empty()) {
Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
uint index = rnd.getRandomNumber(_actions.size() - 1);
Action *action = actor->findAction(_actions[index]);
assert(action);
actor->setAction(action);
}
}
void HandlerTimerSequences::toConsole() {
debugC(6, kPinkDebugLoadingObjects, "HandlerTimerSequences:");
debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
for (uint i = 0; i < _sideEffects.size(); ++i) {
_sideEffects[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
for (uint i = 0; i < _conditions.size(); ++i) {
_conditions[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tSequences:");
for (uint i = 0; i < _sequences.size(); ++i) {
debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _sequences[i].c_str());
}
}
void HandlerTimerSequences::handle(Actor *actor) {
Handler::handle(actor);
Sequencer *sequencer = actor->getPage()->getSequencer();
assert(!_sequences.empty());
Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
uint index = rnd.getRandomNumber(_sequences.size() - 1);
Sequence *sequence = sequencer->findSequence(_sequences[index]);
assert(sequence);
sequencer->authorParallelSequence(sequence, 0);
}
} // End of namespace Pink
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