aboutsummaryrefslogtreecommitdiff
path: root/engines/pink/objects/module.h
blob: 7d3c15bff002b43fbae727185069969122e004bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_MODULE_H
#define PINK_MODULE_H

#include "common/debug.h"
#include "common/hash-str.h"

#include "pink/archive.h"
#include "pink/objects/object.h"
#include "pink/objects/inventory.h"

namespace Pink {

class ModuleProxy : public NamedObject {
public:
	ModuleProxy();
	ModuleProxy(const Common::String &name);
};

class PinkEngine;
class GamePage;

class Module : public NamedObject {
public:
	Module(PinkEngine *game, const Common::String &name);
	~Module();

	void loadState(Archive &archive);
	void saveState(Archive &archive);

	void load(Archive &archive);
	void init(bool isLoadingSave, const Common::String &pageName);
	void changePage(const Common::String &pageName);

	PinkEngine *getGame() const { return _game; }
	InventoryMgr *getInventoryMgr() { return &_invMgr; }

	bool checkValueOfVariable(Common::String &variable, Common::String &value);
	void setVariable(Common::String &variable, Common::String &value) { _variables[variable] = value; }

	GamePage *getPage() { return _page; }

	friend class Console;

private:
	GamePage *findPage(const Common::String &pageName) const;

	PinkEngine *_game;
	GamePage *_page;
	Array<GamePage *> _pages;
	InventoryMgr _invMgr;
	StringMap _variables;
};


} // End of namespace Pink

#endif