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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_MODULE_H
#define PINK_MODULE_H
#include "common/debug.h"
#include "common/hash-str.h"
#include "pink/archive.h"
#include "pink/objects/object.h"
#include "pink/objects/inventory.h"
namespace Pink {
class ModuleProxy : public NamedObject {
public:
ModuleProxy();
ModuleProxy(const Common::String &name);
};
class PinkEngine;
class GamePage;
class Module : public NamedObject {
public:
Module(PinkEngine *game, const Common::String &name);
~Module();
void loadState(Archive &archive);
void saveState(Archive &archive);
void load(Archive &archive);
void init(bool isLoadingSave, const Common::String &pageName);
void changePage(const Common::String &pageName);
void onLeftButtonDown();
void onMouseMove();
void onKeyboardButtonClick();
PinkEngine *getGame() const { return _game; }
InventoryMgr *getInventoryMgr() { return &_invMgr; }
bool checkValueOfVariable(Common::String &variable, Common::String &value);
void setVariable(Common::String &variable, Common::String &value) { _variables[variable] = value; }
GamePage *getPage() { return _page; }
private:
GamePage *findPage(const Common::String &pageName) const;
PinkEngine *_game;
GamePage *_page;
Array<GamePage *> _pages;
InventoryMgr _invMgr;
StringMap _variables;
};
} // End of namespace Pink
#endif
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