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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_GAME_PAGE_H
#define PINK_GAME_PAGE_H
#include "common/memstream.h"
#include "pink/objects/pages/page.h"
namespace Pink {
class CursorMgr;
class HandlerStartPage;
class GamePage : public Page {
public:
GamePage();
~GamePage();
virtual void toConsole();
virtual void deserialize(Archive &archive);
void loadState(Archive &archive);
void saveState(Archive &archive);
virtual void load(Archive &archive);
void unload();
void loadManagers();
void init(bool isLoadingSave);
Sequencer *getSequencer() { return _sequencer; }
WalkMgr *getWalkMgr() { return _walkMgr; }
Module *getModule() { return _module; }
bool checkValueOfVariable(const Common::String &variable, const Common::String &value);
void setVariable(Common::String &variable, Common::String &value);
virtual void clear();
friend class Console;
private:
bool initHandler();
void loadStateFromMem();
void saveStateToMem();
bool _isLoaded;
Common::MemoryReadWriteStream *_memFile;
Module *_module;
CursorMgr *_cursorMgr;
WalkMgr *_walkMgr;
Sequencer *_sequencer;
Array<HandlerStartPage *> _handlers;
StringMap _variables;
};
}
#endif
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