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path: root/engines/pink/objects/pages/page.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "pink/director.h"
#include "pink/objects/actors/lead_actor.h"
#include "pink/objects/pages/page.h"

namespace Pink {

Page::~Page() {
    clear();
}

void Page::load(Archive &archive) {
    archive.mapObject(this);
    NamedObject::deserialize(archive);
    archive.readString(); //skip directory
    archive >> _actors;
}

Actor *Page::findActor(const Common::String &name) {
	for (uint i = 0; i < _actors.size(); ++i) {
		if (_actors[i]->getName() == name) {
			return _actors[i];
		}
	}
	return nullptr;
}

Sound *Page::loadSound(Common::String &fileName) {
    return _resMgr.loadSound(fileName);
}


CelDecoder *Page::loadCel(Common::String &fileName) {
    return _resMgr.loadCEL(fileName);
}


void Page::toConsole() {
    for (uint i = 0; i < _actors.size(); ++i) {
        _actors[i]->toConsole();
    }
}

void Page::init() {
    LeadActor::State state = _leadActor->getState();
    bool unk = (state == LeadActor::kInventory || state == LeadActor::kPDA);

    for (uint i = 0; i < _actors.size(); ++i) {
        _actors[i]->init(unk);
    }
}

LeadActor *Page::getLeadActor() {
    return _leadActor;
}

void Page::clear() {
    for (uint i = 0; i < _actors.size(); ++i) {
        delete _actors[i];
    }
    _actors.clear();
    _resMgr.clear();
}

void Page::pause() {
    for (uint i = 0; i < _actors.size(); ++i) {
        _actors[i]->pause();
    }
}

void Page::unpause() {
    for (uint i = 0; i < _actors.size(); ++i) {
        _actors[i]->unpause();
    }
}


} // End of namespace Pink