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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "seq_timer.h"
#include <engines/pink/archive.h>
#include "./sequencer.h"
#include <common/debug.h>
#include <engines/pink/objects/actors/supporting_actor.h>
#include "pink/objects/pages/game_page.h"
#include "pink/pink.h"
namespace Pink {
SeqTimer::SeqTimer()
: _updatesToMessage(0) {}
void SeqTimer::deserialize(Archive &archive) {
archive >> _actor;
_period = archive.readDWORD();
_range = archive.readDWORD();
_sequencer = static_cast<Sequencer*>(archive.readObject());
}
void SeqTimer::toConsole() {
debug("\tSeqTimer: _actor=%s _period=%u _range=%u", _actor.c_str(), _period, _range);
}
void SeqTimer::update() {
Common::RandomSource &rnd =_sequencer->_page->getGame()->getRnd();
if (_updatesToMessage--)
return;
_updatesToMessage = _range ? _period + rnd.getRandomNumber(_range) : _period;
SupportingActor *actor = static_cast<SupportingActor*>(_sequencer->_page->findActor(_actor));
if (actor && !_sequencer->findSequenceActorState(actor->getName())){
actor->onTimerMessage();
}
}
} // End of namespace Pink
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