aboutsummaryrefslogtreecommitdiff
path: root/engines/pink/objects/sequences/sequence.h
blob: ae446e4e820a7d908a31d3fcd5133319fe539e7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_SEQUENCE_H
#define PINK_SEQUENCE_H

#include "pink/sound.h"
#include "pink/objects/object.h"

namespace Pink {

class Sequencer;
class SequenceItem;
class SequenceContext;

class Sequence : public NamedObject {
public:
	Sequence();
	~Sequence();

	void deserialize(Archive &archive) override ;
	void toConsole() override;

public:
	virtual void init(bool loadingSave);

	virtual void start(bool loadingSave);
	virtual void end();
	virtual void restart();

	void forceEnd();

	virtual void update();

	virtual void skipSubSequence();
	virtual void skip();

	void allowSkipping() { _canBeSkipped = true; }
	bool isSkippingAllowed() { return _canBeSkipped; }

	SequenceContext *getContext() const { return _context; }
	Sequencer *getSequencer() const { return _sequencer; }
	Common::Array<SequenceItem *> &getItems() { return _items; }

	void setContext(SequenceContext *context) { _context = context; }

protected:
	SequenceContext *_context;
	Sequencer *_sequencer;
	Array<SequenceItem *> _items;
	bool _canBeSkipped;
};

class SequenceAudio : public Sequence {
public:
	void deserialize(Archive &archive) override;
	void toConsole() override;

	void init(bool loadingSave) override;
	void start(bool loadingSave) override;
	void end() override;

	void update() override;
	void restart() override;

	void skipSubSequence() override {}
	void skip() override;

private:
	Common::String _soundName;
	Sound _sound;
	uint32 _sample;
};

} // End of namespace Pink

#endif