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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_SEQUENCE_H
#define PINK_SEQUENCE_H
#include "pink/sound.h"
#include "pink/objects/sequences/sequence_item.h"
namespace Pink {
class Sequencer;
class SequenceItem;
class SequenceContext;
class Sequence : public NamedObject {
public:
Sequence();
~Sequence();
void deserialize(Archive &archive) override ;
void toConsole() override;
public:
virtual void init(bool loadingSave);
virtual void start(bool loadingSave);
virtual void end();
virtual void restart();
void forceEnd();
virtual void update();
virtual void skipSubSequence();
virtual void skip();
void allowSkipping() { _canBeSkipped = true; }
bool isSkippingAllowed() { return _canBeSkipped; }
SequenceContext *getContext() const { return _context; }
Sequencer *getSequencer() const { return _sequencer; }
Common::Array<SequenceItem *> &getItems() { return _items; }
void setContext(SequenceContext *context) { _context = context; }
protected:
SequenceContext *_context;
Sequencer *_sequencer;
Array<SequenceItem *> _items;
bool _canBeSkipped;
};
class SequenceAudio : public Sequence {
public:
SequenceAudio()
: _leader(nullptr) {}
void deserialize(Archive &archive) override;
void toConsole() override;
void init(bool loadingSave) override;
void start(bool loadingSave) override;
void end() override;
void update() override;
void restart() override;
void skipSubSequence() override {}
void skip() override;
private:
SequenceItemLeaderAudio *_leader;
Common::String _soundName;
Sound _sound;
};
} // End of namespace Pink
#endif
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