aboutsummaryrefslogtreecommitdiff
path: root/engines/pink/objects/sequences/sequence_context.cpp
blob: 675e56725358be39839385d7266df27fa330c729 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include <common/debug.h>
#include "sequence_context.h"
#include "sequence.h"
#include "sequence_item.h"
#include "sequencer.h"
#include "engines/pink/objects/pages/game_page.h"
#include "engines/pink/objects/actors/actor.h"

namespace Pink {

SequenceActorState::SequenceActorState(const Common::String &name)
        :_actorName(name), _index(0)
{}

const Common::String &SequenceActorState::getActor() const {
    return _actorName;
}

void SequenceActorState::check(int index, Sequence *sequence, bool unk) {
    Actor *actor = sequence->_sequencer->_page->findActor(_actorName);
    debug("%s %s", _actorName.c_str(), _actionName.c_str());
    if (_index != index && !_actionName.empty()){
        Action *action = actor->findAction(_actionName);
        if (actor->getAction() != action)
            actor->setAction(action, unk);
    }
}

SequenceContext::SequenceContext(Sequence *sequence, Sequencer *sequencer)
        : _sequence(sequence), _sequencer(sequencer),
          _nextItemIndex(0), _index(1), _actor(nullptr)
{
    sequence->setContext(this);
    Common::Array<SequenceItem*> &items = sequence->getItems();
    debug("SequenceContext for %s", _sequence->getName().c_str());

    for (uint i = 0; i < items.size(); ++i) {
        bool found = 0;
        for (uint j = 0; j < _states.size(); ++j) {
            if (items[i]->getActor() == _states[j].getActor()){
                found = 1;
                break;
            }
        }
        if (!found) {
            debug(items[i]->getActor().c_str());
            _states.push_back({items[i]->getActor()});
        }
    }
}

int SequenceContext::getNextItemIndex() const {
    return _nextItemIndex;
}

Sequence *SequenceContext::getSequence() const {
    return _sequence;
}

void SequenceContext::clearActionsFromActorStates() {
    for (int i = 0; i < _states.size(); ++i) {
        _states[i]._actionName.clear();
    }
}

void SequenceContext::setNextItemIndex(int index) {
    _nextItemIndex = index;
}

} // End of namespace Pink