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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "pink/pink.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/sequence.h"
#include "pink/objects/sequences/sequence_context.h"
#include "pink/objects/sequences/sequencer.h"
namespace Pink {
void SequenceActorState::execute(uint segment, Sequence *sequence, bool loadingSave) const {
Actor *actor = sequence->getSequencer()->getPage()->findActor(this->actorName);
if (actor && _segment != segment && !defaultActionName.empty()) {
Action *action = actor->findAction(defaultActionName);
if (action && actor->getAction() != action) {
actor->setAction(action, loadingSave);
}
}
}
SequenceContext::SequenceContext(Sequence *sequence)
: _sequence(sequence), _nextItemIndex(0),
_segment(1), _actor(nullptr) {
sequence->setContext(this);
Common::Array<SequenceItem *> &items = sequence->getItems();
debug(kPinkDebugScripts, "SequenceContext for %s", _sequence->getName().c_str());
for (uint i = 0; i < items.size(); ++i) {
bool found = 0;
for (uint j = 0; j < _states.size(); ++j) {
if (items[i]->getActor() == _states[j].actorName) {
found = 1;
break;
}
}
if (!found) {
debug(kPinkDebugScripts, "%s", items[i]->getActor().c_str());
_states.push_back(SequenceActorState(items[i]->getActor()));
}
}
}
void SequenceContext::execute(uint nextItemIndex, bool loadingSave) {
for (uint j = 0; j < _states.size(); ++j) {
_states[j].execute(_segment, _sequence, loadingSave);
}
_nextItemIndex = nextItemIndex;
_segment++;
}
void SequenceContext::clearDefaultActions() {
for (uint i = 0; i < _states.size(); ++i) {
_states[i].defaultActionName.clear();
}
}
SequenceActorState *SequenceContext::findState(const Common::String &actor) {
for (uint i = 0; i < _states.size(); ++i) {
if (_states[i].actorName == actor)
return &_states[i];
}
return nullptr;
}
bool SequenceContext::isConflictingWith(SequenceContext *context) {
for (uint i = 0; i < _states.size(); ++i) {
if (context->findState(_states[i].actorName))
return true;
}
return false;
}
} // End of namespace Pink
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