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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_SEQUENCE_CONTEXT_H
#define PINK_SEQUENCE_CONTEXT_H
#include "common/array.h"
namespace Pink {
class Sequence;
class Sequencer;
class SequenceActorState {
public:
SequenceActorState(const Common::String &name);
const Common::String &getActor() const;
void check(int index, Sequence *sequence, bool unk);
public:
Common::String _actorName;
Common::String _actionName;
int _index;
};
class Actor;
class SequenceContext {
public:
SequenceContext(Sequence *sequence, Sequencer* sequencer);
uint getNextItemIndex() const;
Sequence *getSequence() const;
void setNextItemIndex(int index);
void clearActionsFromActorStates();
public:
Sequence *_sequence;
Sequencer *_sequencer;
uint _nextItemIndex;
Actor *_actor;
Common::Array<SequenceActorState> _states;
int _index;
};
}
#endif
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