aboutsummaryrefslogtreecommitdiff
path: root/engines/pink/objects/sequences/sequence_context.h
blob: e7acf093ea66c96590f5081ddd77e920abf2ff3e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_SEQUENCE_CONTEXT_H
#define PINK_SEQUENCE_CONTEXT_H

#include "common/array.h"

namespace Pink {

class Sequence;
class Sequencer;

class SequenceActorState {
public:
	SequenceActorState(const Common::String &name);

	const Common::String &getActor() const;
	void check(int index, Sequence *sequence, bool unk);

public:
	Common::String _actorName;
	Common::String _actionName;
	int _index;
};

class Actor;

class SequenceContext {
public:
	SequenceContext(Sequence *sequence, Sequencer* sequencer);

	uint getNextItemIndex() const;
	Sequence *getSequence() const;

	void setNextItemIndex(int index);

	void clearActionsFromActorStates();

public:
	Sequence *_sequence;
	Sequencer *_sequencer;
	uint _nextItemIndex;
	Actor *_actor;
	Common::Array<SequenceActorState> _states;
	int _index;
};

}

#endif