1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_SEQUENCE_CONTEXT_H
#define PINK_SEQUENCE_CONTEXT_H
#include "common/array.h"
namespace Pink {
class Sequence;
class Sequencer;
struct SequenceActorState {
SequenceActorState(const Common::String actor)
: actorName(actor), _segment(0) {}
void execute(uint segment, Sequence *sequence, bool loadingSave) const;
Common::String actorName;
Common::String defaultActionName;
uint _segment;
};
class Actor;
class SequenceContext {
public:
SequenceContext(Sequence *sequence);
void execute(uint nextItemIndex, bool loadingSave);
bool isConflictingWith(SequenceContext *context);
void clearDefaultActions();
SequenceActorState *findState(const Common::String &actor);
Sequence *getSequence() const { return _sequence; }
Actor *getActor() const { return _actor; }
uint getNextItemIndex() const { return _nextItemIndex; }
uint getSegment() const { return _segment; }
void setActor(Actor *actor) { _actor = actor; }
void setNextItemIndex(uint index) { _nextItemIndex = index; }
private:
Sequence *_sequence;
Actor *_actor;
Common::Array<SequenceActorState> _states;
uint _nextItemIndex;
uint _segment;
};
}
#endif
|