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path: root/engines/pink/objects/sequences/sequencer.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */


#include <common/debug.h>
#include "sequencer.h"
#include "sequence.h"
#include "sequence_context.h"
#include "pink/objects/actors/actor.h"
#include "engines/pink/archive.h"

namespace Pink {

Sequencer::Sequencer(GamePage *page)
    : _context(nullptr), _page(page)
{}

Sequencer::~Sequencer() {
    for (int i = 0; i < _sequences.size(); ++i) {
        delete _sequences[i];
    }
}

void Sequencer::deserialize(Archive &archive) {
    archive >> _sequences >> _timers;
}

Sequence *Sequencer::findSequence(const Common::String &name) {
    return *Common::find_if(_sequences.begin(), _sequences.end(), [&name]
            (Sequence* sequence) {
        return name == sequence->getName();
    });
}

void Sequencer::authorSequence(Sequence *sequence, bool unk) {
    if (_context){

    }

    if (sequence){
        _context = new SequenceContext(sequence, this);
        //unload array of unknown objects
        _currentSequenceName = sequence->getName();
        sequence->start(unk);
    }
    else _currentSequenceName.clear();
}

void Sequencer::toConsole() {
    debug("Sequencer:");
    for (int i = 0; i < _sequences.size(); ++i) {
        _sequences[i]->toConsole();
    }
}

void Sequencer::update() {
    _context->_sequence->update();
}

void Sequencer::removeContext(SequenceContext *context) {
    delete _context;
    _context = 0;
}

void Sequencer::skipSequence() {
    if (_context && _context->getNextItemIndex() < _context->getSequence()->getItems().size())
        _context->getSequence()->start(0);
}

} // End of namespace Pink