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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_WALK_MGR_H
#define PINK_WALK_MGR_H
#include "common/rect.h"
#include "pink/objects/object.h"
#include "pink/objects/walk/walk_shortest_path.h"
#include "pink/utils.h"
namespace Pink {
class WalkLocation;
class LeadActor;
class WalkAction;
struct Coordinates {
Common::Point point;
int z;
};
class WalkMgr : public Object {
public:
WalkMgr();
~WalkMgr() override;
virtual void deserialize(Archive &archive);
void toConsole() override;
WalkLocation *findLocation(const Common::String &name);
void start(WalkLocation *destination);
void update();
double getLengthBetweenLocations(WalkLocation *first, WalkLocation *second);
void setCurrentWayPoint(WalkLocation *location);
void loadState(Archive &archive);
void saveState(Archive &archive);
void skip();
const Coordinates &getStartCoords() { return _current.coords; }
const Coordinates &getEndCoords() { return _next.coords; }
private:
struct WayPoint {
Common::String name;
Coordinates coords;
};
Coordinates getLocationCoordinates(const Common::String &locationName);
void end();
void initNextWayPoint(WalkLocation *location);
WalkAction *getWalkAction();
LeadActor *_leadActor;
WalkLocation *_destination;
Array<WalkLocation *> _locations;
WayPoint _current;
WayPoint _next;
bool _isWalking;
};
} // End of namespace Pink
#endif
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