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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <engines/pink/walk/walk_mgr.h>
#include <engines/pink/handlers/handler.h>
#include <engines/pink/handlers/handler_sequences.h>
#include "page.h"
#include "cursor_mgr.h"
#include "actors/lead_actor.h"
#include "engines/pink/sequences/sequencer.h"
namespace Pink {
void Page::load(Archive &archive) {
archive.mapObject(this);
NamedObject::deserialize(archive);
archive.readString(); //skip directory
archive >> _actors;
}
void GamePage::deserialize(Archive &archive) {
Page::deserialize(archive);
_module = static_cast<Module*>(archive.readObject());
assert(dynamic_cast<Module*>(_module) != 0);
}
void GamePage::load(Archive &archive) {
archive.mapObject(_cursorMgr);
archive.mapObject(_walkMgr);
archive.mapObject(_sequencer);
Page::load(archive);
_leadActor = static_cast<LeadActor*>(archive.readObject());
_walkMgr->deserialize(archive);
_sequencer->deserialize(archive);
archive >> _handlers;
}
void GamePage::init(bool isLoadingSave) {
if (!isLoadingSave){
//assert(perhapsIsLoaded == 0);
loadManagers();
}
//init actor which inits actions
if (!isLoadingSave) {
for (uint i = 0; i < _handlers.size(); ++i) {
if (_handlers[i]->initConditions(_leadActor)){
HandlerSequences *handlerSequences = dynamic_cast<HandlerSequences*>(_handlers[i]);
assert(handlerSequences);
handlerSequences->initSequence(_leadActor);
break;
}
}
}
}
void GamePage::loadManagers() {
perhapsIsLoaded = true;
_cursorMgr = new CursorMgr(this);
_walkMgr = new WalkMgr;
_sequencer = new Sequencer(this);
_resMgr.init(_module->getGame(), this);
// memfile manipulations if from save or page changing
}
PinkEngine *GamePage::getGame() {
return _module->getGame();
}
Sequencer *GamePage::getSequencer() {
return _sequencer;
}
} // End of namespace Pink
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