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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include <audio/audiostream.h>
#include <audio/decoders/wave.h>
#include <audio/decoders/adpcm.h>
#include "sound.h"

namespace Pink {

Sound::Sound(Audio::Mixer *mixer, AudioFormat format, Common::SeekableReadStream *stream)
    : _mixer(mixer)
{
    load(format, stream);
}

Sound::~Sound() {
    //look for mem leak
    stop();
}

bool Sound::isPlaying() {
    return _mixer->isSoundHandleActive(_handle);

}

void Sound::pause() {
    _mixer->pauseHandle(_handle, true);
}

void Sound::resume() {
    _mixer->pauseHandle(_handle, false);
}

void Sound::stop() {
    _mixer->stopHandle(_handle);
}

void Sound::play(Audio::Mixer::SoundType type, int volume, bool isLoop) {
    _mixer->stopHandle(_handle);

    if (isLoop) {
        //bad impl?
        Audio::SeekableAudioStream *seekableStream = dynamic_cast<Audio::SeekableAudioStream*>(_stream);
        _stream = Audio::makeLoopingAudioStream(seekableStream, 0, 0, 0);
    }

    _mixer->playStream(type, &_handle ,_stream);
}

bool Sound::load(AudioFormat format, Common::SeekableReadStream *stream) {
    //may be mem leak

    // checked vox files in hex editor and they have WAVEfmt .
    // It seems strange for me
    // linux file says wav and vox are
    // RIFF (little-endian) data, WAVE audio, Microsoft PCM, 8 bit, mono 22050 Hz

    switch (format){
        case AudioFormat::kWAV:
            _stream = Audio::makeWAVStream(stream, DisposeAfterUse::NO);
            break;
        case AudioFormat::kVOX:
            //TODO
            // check for last arg; nBlockAlign(1, 4 or other)
            _stream = Audio::makeADPCMStream(stream, DisposeAfterUse::NO, 0, Audio::kADPCMOki, 22050, 1, 0);
            break;
    }

    return isLoaded();
}

bool Sound::isLoaded() {
    return _stream != nullptr;
}

void Sound::setBalance(int8 balance) {
    _mixer->setChannelBalance(_handle, balance);
}

} // End of namespace Pink