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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "prince/animation.h"
#include "prince/detail/animation.h"
namespace Prince {
Animation::Animation() : _helper(NULL) {
}
Animation::~Animation() {
delete _helper;
}
bool Animation::loadFromStream(Common::SeekableReadStream &stream) {
uint32 dataSize = stream.size();
byte *data = (byte*)malloc(dataSize);
if(stream.read(data, dataSize) != dataSize) {
free(data);
return false;
}
delete _helper;
_helper = new Detail::Animation(data, dataSize);
return true;
}
const Graphics::Surface * Animation::getSurface(uint16 frameIndex) {
// bida kaszing
if (frameIndex >= _frameList.size()) {
_frameList.resize(frameIndex);
_frameList.push_back(_helper->getFrame(frameIndex));
}
return _frameList[frameIndex];
}
}
/* vim: set tabstop=4 noexpandtab: */
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