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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PRINCE_FONT_H
#define PRINCE_FONT_H
#include "graphics/font.h"
namespace Graphics {
struct Surface;
}
namespace Common {
class String;
}
namespace Prince {
class Font : public Graphics::Font {
public:
Font();
virtual ~Font();
bool load(Common::SeekableReadStream &stream);
virtual int getFontHeight() const override;
virtual int getMaxCharWidth() const override;
virtual int getCharWidth(byte chr) const override;
virtual void drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 color) const override;
virtual int getKerningOffset(byte left, byte right) const { return -2; }
private:
struct ChrData {
byte * _pixels;
byte _width;
byte _height;
};
ChrData getChrData(byte chr) const;
byte * _fontData;
};
}
#endif
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