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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PRINCE_GRAPHICS_H
#define PRINCE_GRAPHICS_H
#include "graphics/surface.h"
namespace Prince {
class PrinceEngine;
struct DrawNode;
class MhwanhDecoder;
class GraphicsMan {
public:
GraphicsMan(PrinceEngine *vm);
~GraphicsMan();
void update(Graphics::Surface *screen);
void change();
void setPalette(const byte *palette);
void makeShadowTable(int brightness, byte *shadowTable);
void draw(Graphics::Surface *screen, const Graphics::Surface *s);
void drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
void drawAsShadowSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable);
void drawTransparentWithBlendSurface(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
static void drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
static void drawAsShadowDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
static void drawMaskDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
byte getBlendTableColor(byte pixelColor, byte backgroundPixelColor, byte *blendTable);
Graphics::Surface *_frontScreen;
Graphics::Surface *_screenForInventory;
const Graphics::Surface *_roomBackground;
byte *_shadowTable70;
byte *_shadowTable50;
static const byte kShadowColor = 191;
private:
PrinceEngine *_vm;
bool _changed;
};
}
#endif
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