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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "prince/mob.h"
namespace Prince {
bool Mob::loadFromStream(Common::SeekableReadStream &stream) {
int32 pos = stream.pos();
uint16 visible = stream.readUint16LE();
if (visible == 0xFFFF)
return false;
_visible = visible;
_type = stream.readUint16LE();
_rect.left = stream.readUint16LE();
_rect.top = stream.readUint16LE();
_rect.right = stream.readUint16LE();
_rect.bottom = stream.readUint16LE();
_mask = stream.readUint16LE();
_examPosition.x = stream.readUint16LE();
_examPosition.y = stream.readUint16LE();
_examDirection = (Direction)stream.readUint16LE();
_usePosition.x = stream.readByte();
_usePosition.y = stream.readByte();
_useDirection = (Direction)stream.readUint16LE();
uint32 nameOffset = stream.readUint32LE();
uint32 examTextOffset = stream.readUint32LE();
byte c;
stream.seek(nameOffset);
_name.clear();
while ((c = stream.readByte()))
_name += c;
stream.seek(examTextOffset);
_examText.clear();
c = stream.readByte();
if (c) {
_examText += c;
do {
c = stream.readByte();
_examText += c;
} while (c != 255);
}
stream.seek(pos + 32);
return true;
}
void Mob::setData(AttrId dataId, uint16 value) {
switch (dataId) {
case kMobExamDir:
_examDirection = (Direction)value;
break;
case kMobExamX:
_examPosition.x = value;
break;
case kMobExamY:
_examPosition.y = value;
break;
default:
assert(false);
}
}
uint16 Mob::getData(AttrId dataId) {
switch (dataId) {
case kMobVisible:
return _visible;
case kMobExamDir:
return _examDirection;
case kMobExamX:
return _examPosition.x;
case kMobExamY:
return _examPosition.y;
default:
assert(false);
return 0;
}
}
} // End of namespace Prince
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