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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PRINCE_MOB_H
#define PRINCE_MOB_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/str.h"
#include "common/stream.h"
#include "prince/common.h"
namespace Prince {
class Mob {
public:
Mob() : _name(""), _examText("") {}
bool loadFromStream(Common::SeekableReadStream &stream);
// Used instead of offset in setData and getData
enum AttrId {
kMobVisible = 0,
kMobExamX = 14,
kMobExamY = 16,
kMobExamDir = 18
};
void setData(AttrId dataId, uint16 value);
uint16 getData(AttrId dataId);
bool _visible;
uint16 _type;
uint16 _mask;
Common::Rect _rect;
Common::Point _examPosition;
Direction _examDirection;
Common::Point _usePosition;
Direction _useDirection;
Common::String _name;
Common::String _examText;
};
} // End of namespace Prince
#endif
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