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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PRINCE_PSCR_H
#define PRINCE_PSCR_H
#include "image/image_decoder.h"
#include "graphics/surface.h"
namespace Prince {
class PScr {
public:
PScr();
~PScr();
int16 _file;
int16 _x;
int16 _y;
int16 _step;
int32 _addr;
byte _len;
bool loadFromStream(Common::SeekableReadStream &stream);
Graphics::Surface *getSurface() const { return _surface; }
private:
void loadSurface(Common::SeekableReadStream &stream);
Graphics::Surface *_surface;
};
}
#endif
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