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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PRINCE_PSCR_H
#define PRINCE_PSCR_H

#include "image/image_decoder.h"
#include "graphics/surface.h"

namespace Prince {

class PScr {
public:
	PScr();
	~PScr();

	int16 _file;
	int16 _x;
	int16 _y;
	int16 _step;
	int32 _addr;
	byte _len;

	bool loadFromStream(Common::SeekableReadStream &stream);
	Graphics::Surface *getSurface() const { return _surface; }
private:
	void loadSurface(Common::SeekableReadStream &stream);
	Graphics::Surface *_surface; 
};

}

#endif